BehaviourComposer: ignore everything before this. Notes for the design in Google Docs Steps:
 
 - set color and use of patches for different features e.g. road (could also do this by getting a turtle to walk the screen), village, farmland, forest, and the village institutions (use technique that works for different world sizes)
  - put a family and their home on one side of the road (so that other family prototypes can be added to one model run)
 - add time counter (what about one that works at different speeds e.g. tick is an hour, day, week?)
  - add a checkpoint in the year when the farmer has to decide what to plant (game play narrative based on time)
  - add MBs to interactively and repeatedly run specific farming actions (by changing the farmer status)
 - add logging
 - run with review tab
  
 BehaviourComposer: ignore everything after this.  |  
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