This is a collection of behaviours for the 'simple' Predator Prey model. |
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PredatorPreySimpleBehaviours
Subpages (17):add-dead-to-populations-plotburn energydie if out of energyeat a sheep if one is hereeat grass if some is hereinitialise energymove away if wolf sightedmove towards nearest sighted sheepregrowth-time varies along a sine curveSet (grass) growth rate to oscillate (with seasons)sheep visualsstay until there is no grass leftwalk around randomlywalk in circlewalk straightwander randomlywolf visuals